What makes them "Demonic," however, is their That One Attack - a "Damage Strength" spell.
Greater Bonewalkers are an mid-tier Undead enemy, but aren't particularly difficult in a straight fight.
They also look identical to standard Dremora until they raise their hands to cast said Fireballs.
Dremora Lords have a ranged Fireball-spell attack and hit hard with Ebony or Daedric weapons.
They are one of the more dreaded Daedric foes to run into.
Daedroths have a ranged Poison-spell attack and dish out hard physical hits in close combat.
Often, they spawn with the Goblin Club, a crude wood and stone club which is actually the hardest-hitting blunt weapon in the game, better than even Daedric maces, and can kill high-level characters in about three hits.
Goblins, which are relatively weak mooks in all other Elder Scrolls games, are formidable damage sponges in the Tribunal expansion, having high strength, lots of health, the ability to block hits with shields, and sometimes healing potions which they drink mid-battle.
Default Setting Syndrome: According to available statistics, the most popular race for the Player Character happens to be Dunmer, which is both the native race of Morrowind, the race pre-selected when you enter the character creation screen, and the race most heavily used in marketing for the game.
He would even become the unofficial mascot of the Elder Scrolls lore community for a time.
Crazy Is Cool: Divayth Fyr is considered this by most Morrowind fans, due to him being a 4,000 year old wizard, collector of Dwemer artifacts, and slightly crazy genius who surrounds himself with opposite-sex clone wife/daughters, diseased zombie-esque maniacs and the last living dwarf.